class_<Simulation<dim>>(
"Simulation" XSTR(dim))\
.constructor<int>()\
.EMFUNCTION(dim,finalise_init)\
.EMFUNCTION(dim,interpret_command)\
.EMFUNCTION(dim,step_forward)\
.EMFUNCTION(dim,finalise)\
.EMFUNCTION(dim,getX)\
.EMFUNCTION(dim,getRadii)\
.EMFUNCTION(dim,setRadius)\
.EMFUNCTION(dim,setMass)\
.EMFUNCTION(dim,fixParticle)\
.EMFUNCTION(dim,setFrozen)\
.EMFUNCTION(dim,getOrientation)\
.EMFUNCTION(dim,getVelocity)\
.EMFUNCTION(dim,setVelocity)\
.EMFUNCTION(dim,getRotationRate)\
.EMFUNCTION(dim,setAngularVelocity)\
.EMFUNCTION(dim,getContactForce)\
.EMFUNCTION(dim,getContactInfos)\
.EMFUNCTION(dim,getBoundary)\
.EMFUNCTION(dim,setBoundary)\
.EMFUNCTION(dim,getWallForce)\
.EMFUNCTION(dim,setExternalForce)\
.EMFUNCTION(dim,getTime)\
.EMFUNCTION(dim,randomDrop)\
;
#define XSTR(a)
Definition: Preprocessor_macros.h:18