#include <WindowLibrary.h>
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| LibSphere3DIntersect_MonteCarlo (struct Data *D, double ww, double dd) |
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double | distance (int id, v1d loc) |
| function for mixed particle id / vector informations. More...
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double | cutoff (void) |
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double | window (double r) |
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double | windowreal (double r) |
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virtual double | window_avg (double r1, double r2) |
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| LibBase (struct Data *D, double ww, double dd) |
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| LibBase () |
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virtual | ~LibBase () |
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virtual std::pair< double, double > | window_contact_weight (int p, int q, const v1d &loc) |
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virtual double | window_int (double r1, double r2) |
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int | Nmc =100 |
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std::mt19937 | gen |
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std::uniform_real_distribution< double > | random |
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◆ LibSphere3DIntersect_MonteCarlo()
LibSphere3DIntersect_MonteCarlo::LibSphere3DIntersect_MonteCarlo |
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struct Data * |
D, |
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double |
ww, |
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double |
dd |
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) |
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inline |
◆ cutoff()
double LibSphere3DIntersect_MonteCarlo::cutoff |
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void |
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inlinevirtual |
◆ distance()
double LibSphere3DIntersect_MonteCarlo::distance |
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int |
id, |
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v1d |
loc |
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) |
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inlinevirtual |
function for mixed particle id / vector informations.
Reimplemented from LibBase.
◆ window()
double LibSphere3DIntersect_MonteCarlo::window |
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double |
r | ) |
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inlinevirtual |
◆ window_avg()
virtual double LibSphere3DIntersect_MonteCarlo::window_avg |
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double |
r1, |
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double |
r2 |
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) |
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inlinevirtual |
◆ windowreal()
double LibSphere3DIntersect_MonteCarlo::windowreal |
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double |
r | ) |
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inline |
◆ cst
double LibSphere3DIntersect_MonteCarlo::cst |
◆ gen
std::mt19937 LibSphere3DIntersect_MonteCarlo::gen |
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private |
◆ Nmc
int LibSphere3DIntersect_MonteCarlo::Nmc =100 |
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private |
◆ random
std::uniform_real_distribution<double> LibSphere3DIntersect_MonteCarlo::random |
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private |
◆ result
double LibSphere3DIntersect_MonteCarlo::result |
The documentation for this class was generated from the following file: