#include <WindowLibrary.h>
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| LibSphere3DIntersect (struct Data *D, double ww, double dd) |
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double | distance (int id, v1d loc) |
| function for mixed particle id / vector informations. More...
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double | cutoff (void) |
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double | window (double r) |
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double | windowreal (double r) |
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virtual std::pair< double, double > | window_contact_weight (int p, int q, const v1d &loc) |
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virtual double | window_avg (double r1, double r2) |
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| LibBase (struct Data *D, double ww, double dd) |
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| LibBase () |
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virtual | ~LibBase () |
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virtual double | window_int (double r1, double r2) |
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◆ LibSphere3DIntersect()
LibSphere3DIntersect::LibSphere3DIntersect |
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struct Data * |
D, |
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double |
ww, |
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double |
dd |
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) |
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inline |
◆ cutoff()
double LibSphere3DIntersect::cutoff |
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void |
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inlinevirtual |
◆ distance()
double LibSphere3DIntersect::distance |
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int |
id, |
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v1d |
loc |
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inlinevirtual |
function for mixed particle id / vector informations.
Reimplemented from LibBase.
◆ window()
double LibSphere3DIntersect::window |
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double |
r | ) |
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inlinevirtual |
◆ window_avg()
virtual double LibSphere3DIntersect::window_avg |
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double |
r1, |
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double |
r2 |
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inlinevirtual |
◆ window_contact_weight()
virtual std::pair<double,double> LibSphere3DIntersect::window_contact_weight |
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int |
p, |
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int |
q, |
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const v1d & |
loc |
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) |
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inlinevirtual |
◆ windowreal()
double LibSphere3DIntersect::windowreal |
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double |
r | ) |
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inline |
◆ cst
double LibSphere3DIntersect::cst |
◆ result
double LibSphere3DIntersect::result |
The documentation for this class was generated from the following file: