|
| Coarsing (int dd, v1i nnpt, v2d bbox, int T) |
|
| ~Coarsing () |
|
int | get_id (string nm) |
| Find field ID from field name. More...
|
|
struct Field * | get_field (string nm) |
| Find Field from name. More...
|
|
Pass | set_flags (vector< string > s) |
| Set the fields which are requested from the coarse-graining. More...
|
|
int | grid_getsubfields () |
|
struct Field * | get_subfield (string nm) |
| Find subfield from name. More...
|
|
int | set_field_struct () |
| Set the FIELDS structure, with all the different CG properties that can be computed. More...
|
|
int | add_extra_field (string name, TensorOrder order, FieldType type) |
| Used to add extra user-defined fields. More...
|
|
int | setWindow (Windows win, double w, vector< bool > per={}, vector< int > boxes={}, vector< double > deltas={}, vector< vector< double >> bounds={{}}) |
| Set the windowing function, calling the templated version. More...
|
|
template<Windows W> |
int | setWindow () |
| Set the windowing function. More...
|
|
template<Windows W> |
int | setWindow (double w) |
| Set the windowing function. More...
|
|
template<Windows W> |
int | setWindow (vector< vector< double >> &) |
| Set the windowing function for LibRVE. More...
|
|
template<Windows W> |
int | setWindow (double w, vector< bool > per, vector< int > boxes, vector< double > deltas) |
| Set the windowing function for the LibLucyND_Periodic (special one...) More...
|
|
int | grid_generate () |
| Generate the coarse-graining grid. More...
|
|
int | grid_neighbour () |
| Generated neighbors in the coarse-graining grid. More...
|
|
std::map< std::string, size_t > | grid_setfields () |
| Set the fields at each CG point. More...
|
|
int | grid_getfields () |
| Build the array of fields for the CG points. More...
|
|
v2d | get_bounds () |
| Extract the simulation boundaries. More...
|
|
CGPoint * | reverseloop (string type) |
| go through the table in reverse order of the dimensions (for the writing phase essentially) More...
|
|
int | find_closest (int id) |
| Find the closest CG point to a particle. More...
|
|
int | find_closest_pq (int id) |
| Find the closest CG point to a contact. More...
|
|
v1d | interpolate_vel (int id, bool usetimeavg=false) |
| Interpolate the velocity. More...
|
|
v1d | interpolate_rot (int id, bool usetimeavg=false) |
| Interpolate the angular velocity. More...
|
|
v1d | interpolate_vel_nearest (int id, bool usetimeavg=false) |
| Nearest neighbor interpolation for the velocity. More...
|
|
v1d | interpolate_rot_nearest (int id, bool usetimeavg=false) |
| Nearest neighbor interpolation for the angular velocity. More...
|
|
v1d | interpolate_vel_trilinear (int id, bool usetimeavg) |
| Tri-linear interpolation (only implemented in 3D, probably not too hard to implement in ND but annoying ...) More...
|
|
template<int D> |
v1d | interpolate_vel_multilinear (int id, bool usetimeavg) |
|
template<typename T > |
void | add_rotated_quat (double *p, double weight, Eigen::Quaternion< double > q, T original) |
|
int | idx_FastFirst2SlowFirst (int n) |
| Change array traversing order. More...
|
|
double | normdiff (v1d a, v1d b) |
|
int | pass_1 () |
| convenience function to to the difference of 2 vectors. More...
|
|
int | pass_2 (bool usetimeavg=false) |
| Coarse-grain anything based on particles (not contacts) which needs fluctuating quantities (call the compute_fluc_ functions before) More...
|
|
int | pass_3 () |
| Coarse-grain anything based on contact informations (no fluctuations). More...
|
|
int | pass_4 () |
| Coarse-grain anything based on contact informations & fluctuations. More...
|
|
int | pass_5 () |
| Calculation of derived quantities. More...
|
|
int | compute_fluc_vel (bool usetimeavg=false) |
| Velocity fluctuation computation. More...
|
|
int | compute_fluc_rot (bool usetimeavg=false) |
| Angular velocity fluctuation computation. More...
|
|
int | mean_time (bool temporary=false) |
| Perform a time average of the coarse-grained data. More...
|
|
int | write_vtk (string sout) |
| Write CG data as VTK. More...
|
|
int | write_netCDF (string sout) |
|
int | write_NrrdIO (string path) |
| Write CG data as NrrdIO file format. More...
|
|
int | write_matlab (string path, bool squeeze=false) |
| Write CG data as Matlab file. More...
|
|
int | write_numpy (string path, bool squeeze=false) |
| Write CG data as numpy files (.npy) ;. More...
|
|
int | write_numpy_npy (string path, bool squeeze) |
|
std::pair< size_t, uint8_t * > | write_numpy_locbuffer (bool squeeze) |
|
std::pair< size_t, uint8_t * > | write_numpy_buffer (int id, bool squeeze) |
|
template<> |
void | add_rotated_quat (double *p, double weight, Eigen::Quaternion< double > q, Eigen::Quaternion< double > original) |
|
template<> |
void | add_rotated_quat (double *p, double weight, Eigen::Quaternion< double > q, Eigen::Matrix3d original) |
|
Main Coarse graining class.