NDDEM
Classes | Macros | Functions | Variables
Texturing.h File Reference
#include "Tools.h"
#include "io.h"
#include <thread>
#include <regex>
#include <limits>
#include <filesystem>

Go to the source code of this file.

Classes

class  Timestep
 Individual timestep data. More...
 
class  Texturing< d >
 Handles all the computation for the textures. More...
 

Macros

#define DeltaX   0.1
 Step in location for the visualisation. More...
 
#define FilePerLine   100
 Line size for single file tiled output. More...
 

Functions

void phi2color (vector< uint8_t >::iterator px, cv1d &phi, int d, vector< vector< float >> &colors)
 Convert from hyperspherical coordinates to actual pixel color, using the provided vector of colors. More...
 
void dispvector (const v1d &a)
 Convenient function to print a vector on screen. More...
 
void dispvector (const v1f &a)
 Convenient function to print a vector on screen. More...
 
void dispvector (const vector< int > &a)
 Convenient function to print a vector on screen. More...
 
template<int d>
void runthread_timeloop (Texturing< d > *T, v1d View, uint tsint, int nrotate)
 Function to call Texturing::timeloop() More...
 
template<int d>
void runthread_spaceloop (Texturing< d > *T, v1d View, uint tsint, int nrotate, int dim)
 Function to call Texturing::spaceloop() More...
 

Variables

bool blenderrender